These suggestions should speed up your runs (at least I hope so). ) You could make two variables: "starting number of warpstations", "increase in warpstations per gigastations" or something.Īlso: It doesn't make sense in late game, that you still try to trap trimps if your breeding/s is in the billions ) Gigastations Upgrade: Not a flat amount (if I understood the code correctly) but an increasing one (20 + 2 x, 30 + 3 x, 40 + 4x. Selfresearch is less effective when you have enough carpentry. I don't know how much helium you have, but some suggestions on getting your autotrimps faster (at least when you have more helium) Implement a dagger climb strategy (with the way you segment the gamezones - which is a really awesome idea btw - that should be feasable).Įmploy more scientists (~1/4 in the beginning, under 10% after zone 60). The result: even while playing half active I was a lot faster ) I had a little fun today: I loaded your code on my pc and played against it on my phone (both with me current stats). Here's the link (feel free to create issues there): Īnd here's the new bookmarklet: javascript:(document.createElement('script')).setAttribute('src','') void(0) I hear other scripts work fine if you paste them into the console even on Kongregate.Įdit 3: I've been making some requested changes, so rather than force you guys to scroll through comments to get changes, I've migrated the repository to GitHub where all new changes will be made. If you use the bookmarklet, you should run the game from github (if you know a better way, please share). Also as recommended, here's the code: Įdit 1: Here's a link to the always latest version (paste bin is a few versions ago) (Beware, I update the constants in this for my own game, so for now you may want to just check diffs if you've changed constants) Here's an example bookmarklet Location using google drive: javascript:(document.createElement('script')).setAttribute('src','') void(0) Įdit 2: Repeat maps must be off. I cross-posted this from the Kongregate Trimps forum as recommended. Prioritizes building.īuys the more efficient of warpstation or collector when affordable.Ĭalculates how hard the current Boss will be taking some challenges(nom, toxicity) into account and runs maps.īuys maps and sets sliders as needed and as affordable. “Pause” button for pausing the script (the only interactive UI element I added).īuys the most efficient equipment upgrade/prestige and saves up for the correct one.Īssigns “you” where needed (Mining, Researching, Building, etc.). Hires and fires geneticists to maintain 30s anticipation. There are tons of constants to set such as zone to portal at, challenge to run, ratios for workers, ratios for building purchase, minimum number of warpstations before purchasing gigastation. Or, if that upgrade requires something else like metal, they will get significantly shifted towards metal acquisition.ĭifferent sets of constants are used for different stages of the game and are stored in constant structures. For example, when a useful upgrade comes up, it will shift a bunch of workers into research. Runs maps for loot for equipment upgrades when needed.Īuto-assigns workers temporarily to perform tasks as needed such as research. Runs maps for world/zone bonus when needed. Tracks helium/hr and /zone for all runs since script started. Here’s some of what it does currently without any interaction required: Right now, I’m running it from my Google Drive via bookmarklet and using a Subversion repository. If you’re good with GitHub or good with making Javascript more modular or want to give it an interface that would be great. If you want to help me with the script, please contact me. Also, I don’t have any experience running a project on GitHub, but I think that would be very helpful for sharing this. A non-programmer may find this script difficult to modify. I know Frozen Cookie made me play Cookie Clicker a lot longer… So, I’m not a professional Javascript programmer and the program is a mess compared to my normal professional C# standards. I’ve noticed others getting tired of different levels of repetitiveness and even leaving the game, so I thought maybe I should make this available to stretch out the fun. Other than the fact it’s automating what I would be doing, there’s no cheating (modifying any game values). It does all this by watching things and clicking things. It has grown quite a bit since then and basically plays the game for me the exact same way I would. It all started when I wanted something to just click on Shed,Forge, and Barn. So, for quite a few months, I’ve been running a Javascript program I wrote to basically help click things for me.
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